10★
Faction | Shadow |
---|---|
Role | Assassin |
Power | 79056 |
Health | 382007 |
Attack | 27771 |
Armor | 1476 |
Speed | 1166 |
Fused from | 2x 5★ Lutz, 1x 6★ Shadow Shadow hero, 1x 9★ Any faction hero |
Acquired through | Awaken |
Ability Breakdown
- [ACTIVE] Electric Surge – Deal (180% of Attack) damage against 4 random enemies with a 100% chance to stun Mage 2 rounds, dealing (180% of Attack) extra damage. Cannot be dodged.
- [PASSIVE] Weakpoint III – Increases Armor Break by 40%, Attack by 25%, HP by 15%.
- [PASSIVE] Chase III – Basic attack targets the enemy with the lowest HP, dealing 130% of Attack, reducing the target’s Armor by 20%. Cannot be dodged.
- [PASSIVE] Blood Armor Break III – While below 80% health, increases Armor Break by 40%, Crit by 20% and continuously heal self for (400% of Attack) HP for 5 rounds. Can only be triggered once.
6★
Power | 16560 |
---|---|
Health | 56105 |
Attack | 8797 |
Armor | 849 |
Speed | 814 |
Fused from | 2x 5★ Lutz, 1x 5★ Gbagbo, 3x 5★ Shadow hero |
Acquired through | Creation circle |
Skills
- [ACTIVE] Lightning Storm – Attacks 4 random enemies for 140% of Lutz’s ATK. If it targets a Mage, it has 80% chances to stun it for 2 rounds.
- [PASSIVE] Weakpoint II(Tier 2) – Increases Armor Break by 36%, Attack by 22%, HP by 10%.
- [PASSIVE] Chase II(Tier 4) – Basic attack targets the enemy with the lowest HP, dealing 110% of Attack, reducing the Target’s Armor by 15%.
- [PASSIVE] Blood Armor Break II(Tier 6) – While below 80% health, increases Armour Break by 30% and continuously heal self for (300% of Attack) HP for 5 rounds. Can only be triggered once.
5★
Power | 7367 |
---|---|
Health | 20077 |
Attack | 4106 |
Armor | 599 |
Speed | 618 |
Fuses into | 6★ Lutz |
Fused from | can't be fused |
Acquired through | Basic Summon Scroll, Friendship Summon, Heroic Summon Scroll, 5 Star Hero Shard, 5 Star Shadow Hero Shard Prophet Tree |
Skills
- [ACTIVE] Lightning Storm – Attacks 3 random enemies for 120% of Lutz’s ATK. If it targets a Mage, it has 80% chances to stun it for 2 rounds. Cannot be dodged.
- [PASSIVE] Weakpoint (Tier 3) – Increases Armor Break by 32% and Attack by 20%.
- [PASSIVE] Chase (Tier 5) – Basic attack targets the enemy with the lowest HP, dealing 105% of Attack, reducing its armor by 10%. Cannot be dodged.